Monday, January 2, 2012

FFTactics Class Breakdown: Geomancer

-Geomancer- Prerequisite: Lv. 3 Monk ACTION ABILITIES: Pitfall-Elemental that damages with a warp in space-time. Ground type: Natural Surface, Wasteland. Adds: Don't Move. Water Ball-Elemental that damages with the mysterious power of water. Ground type: Waterway, River, Lake, Sea,Waterfall. Adds: Frog Hell Ivy-Elemental that damages with the mysterious power of plants. Ground type: Grassland, Thicket,Water plant, Ivy. Adds: Stop Carve Model-Elemental that damages with the mysterious power of stones. Ground type: Gravel, Stone floor, Stone wall, Mud wall, Tombstone. Adds: Petrify Local Quake- Elemental that damages with the mysterious power of rocks. Ground type: Rocky cliff, Lava rocks. Adds: Confusion Kamaitachi-Elemental that damages with atmospheric power. Ground type: Book, Tree, Brick, Bridge,Furniture, Iron plate, Moss, Coffin. Adds: Don't Act Demon Fire-Elemental that damages with mysterious powers within the place. Ground type: Wooden floor, Rug, Box, Stairs, Deck. Adds: Sleep Quicksand- Elemental that damages with the mysterious power of water. Ground type: Swamp, Marsh, Poisoned marsh. Adds: Death Sentence Sand Storm-Elemental that damages with the mysterious power of dust. Ground type: Sand area, Stalactite, Salt. Adds: Darkness Blizzard-Elemental that damages with the mysterious power of snow. Ground type: Snow, Ice. Adds: Silence Gusty Wind-Elemental that damages with the mysterious power of wind. Ground type: Roof, Sky, Chimney. Adds: Slow Lava Ball ...

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